@startuml
sprite $local_drink [48x48/16] {
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}


!define MATERIAL_LOCAL_DRINK(_alias) ENTITY(rectangle,black,local_drink,_alias,MATERIAL LOCAL_DRINK)
!define MATERIAL_LOCAL_DRINK(_alias, _label) ENTITY(rectangle,black,local_drink,_label, _alias,MATERIAL LOCAL_DRINK)
!define MATERIAL_LOCAL_DRINK(_alias, _label, _shape) ENTITY(_shape,black,local_drink,_label, _alias,MATERIAL LOCAL_DRINK)
!define MATERIAL_LOCAL_DRINK(_alias, _label, _shape, _color) ENTITY(_shape,_color,local_drink,_label, _alias,MATERIAL LOCAL_DRINK)
skinparam folderBackgroundColor<<MATERIAL LOCAL_DRINK>> White
@enduml